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Exposure X6’s user interface is similar to that of its predecessor, but with a subtly more modern look that does away with frills like 3D effects and unnecessary borders.Click or tap here to download the full-size image of Exposure X5’s interface; click or tap here for Exposure X6. Lion To my son I closed my eyes for but a moment and suddenly a man stood where a boy used to be fleece blanket
Pen and touch control also seem to have improved since I reviewed the previous version, although I still find sliders can take a couple of tries to ‘grab hold of’ on a touch-screen. (And it seems as if X5 may also have improved in this respect since my review, as comparing it side-by-side with X6 I didn’t note a significant difference.)
Exposure X6 now supports GPU processing
When I reviewed the X5 release, I found myself deeply impressed by its performance, but Exposure X6 is even better. It can now offload many tasks to your computer’s graphics processor, and Exposure Software says that many editing operations have tripled in speed.
Exposure X6’s new haze level slider is a handy addition, but blocks up foreground shadows far more than Adobe’s dehaze filter. Here, the bow of the ship is buried in deep shadow in Exposure’s version (left), which aims for the same level of dehazing in the distant skyscrapers as the Adobe Camera Raw version (right).
Obviously, the performance gain will vary significantly depending on your GPU. Those of you with high-end graphics cards can expect to see a much bigger step forwards than readers with onboard graphics. And with performance throttling more of an issue in laptops due to heat concerns, desktop users will also have an edge.
A big step forwards in processing speed
With that said, I compared Exposure X6 with its predecessor on my 2018-vintage Dell XPS 15 9570 laptop running Windows 10 version 1909, processing the same 40-image, 1.3GB batch of Raws from 18 different camera models.
Some more complex adjustments like bokeh simulation felt a little faster, but not radically so
Exposure X5 required at least 101 seconds to process the batch when relying solely on my laptop’s 8th-gen Core i7-8750H processor. By adding my Nvidia GTX 1050Ti GPU into the mix, the newer X6 version slashed this by 36% to just 65 seconds. And that’s despite processing changes in the newer version resulting in a 14% increase in output file size to 565MB.
As for previews, I couldn’t detect any difference in performance for most basic adjustments as X5 was already pretty snappy, functioning in near-real time. Previews for some more complex adjustments like bokeh simulation felt a little faster, but not radically so.