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In an interview with GameSpot, Creative director Justin Farren said that these elements would be woven together and all would inform the game’s narrative:
“We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it. So, if you’re a PVP player, you should still feel like you beat the campaign. If you’re a PVE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game ones that we build.”
An online ongoing gameIt was revealed during an ‘everything you need to know’ video posted by Ubisoft at E3 that Skull & Bones, like Sea of Thieves, will be an online, ongoing service game set in a shared open world. Players will be the star of their own game and it’s expected that they’ll be able to create their own story in this open world. Over time there will be new seasons, new ships, new weapons, new items, new locations and new game modes introduced.
We imagine there will also be active and random in-game events, given the end of the cinematic trailer for Skull & Bones teased what appeared to be a Kraken.
Loot boxes are unconfirmed In an interview with GameSpot not long after the game’s reveal in 2017, creative developer Justin Farren wasn’t able to offer a confirmation on whether or not loot boxes would appear in the game. Though he said that he had no wish to create a pay-to-win model, Farren did say that in-game purchases for cosmetic and vanity items might appear. This is the most likely route that many games have recently gone down.