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Tevinter has yet to appear in a Dragon Age game properly, though the country run by mages is often mentioned and we’ve had several party members from up north. The glimpse of Tevinter capitol Minrathous that we saw in the 2020 Game Awards teaser had an almost cyberpunk feel to it with the colorful urban nighttime and floating central segment.
It’s possible that, like Inquisition, Dragon Age 4 will not be only set in Tevinter and will visit other nations as well. BioWare’s studio history book includes some of the same concept art that we’ve seen in their behind the scenes video from summer 2020. Among the small selection of artwork chosen for the page are the Necropolis in Nevarra and an Antivan Crow assassin, suggesting that we could be visiting both locations as part of the story. Oh, and the Deep Roads, too. We’re probably not escaping a Dragon Age game without a visit underground.
What will Dragon Age 4’s gameplay be like?
(Image credit: Electronic Arts, BioWare)
It will certainly be an RPG, or so one would assume, but beyond that any real details about Dragon Age 4 are still very hush. From Kotaku’s report on the first version of Dragon Age 4, codenamed Joplin, “a large chunk of Joplin would center on heists. The developers talked about building systemic narrative mechanics, allowing the player to perform actions like persuading or extorting guards without the writers having to hand-craft every scene. The goal was to focus as much as possible on choice and consequence, with smaller areas and fewer fetch quests than Dragon Age: Inquisition.”
Game development is a highly iterative process, especially so at BioWare, according to Kotaku’s reports on both Dragon Age 4 and Anthem. Dragon Age 4 has definitely changed staff and has likely changed vision as well now that it’s known internally as Morrison. It’s still possible that BioWare is attempting to make a smaller, denser open world for Dragon Age 4 after player critique that Inquisition’s open world felt somewhat empty.